Designing with Renaissance Teams

#15 New Wicked Problems Demand New Wicked Teams

This is an ongoing series, based on conversations with Bruce Mau, to help people working in the brand-experience medium embrace and apply the 24 Design Principles. I believe that spending time with these interrelated, non-linear habits of thinking can help us realize better outcomes — at work, in our personal lives, and in the world at large.

In the 15th century, the Italian Renaissance was characterized by a renewed belief in the power of learning, spurred by curiosity and revealed through the rigorous consideration of the world from multiple perspectives. One of the interesting things about the Renaissance period is that it was still possible (if not likely) for a single person to master the basics of Western knowledge. Michelangelo and Leonardo da Vinci are both held up as “Renaissance Man” poster boys — artists who also mastered the essentials of military strategy, science, literature, engineering, architecture and other disciplines.

Today, we can point to a few big-brains who seem to have more than their share of multidisciplinary accomplishments. But the truth is, in the 21st century, the body of information — the expertise required for any big project or piece of business — is both too vast and too deep for any individual to master. The problems are too complex and thorny— too wicked — for any one person or discipline to get their arms around. And that’s why, as Bruce points out, we need to form new wicked teams that combine everything we might need to tackle these complex, wicked challenges.

When Bruce was working with noted polymath Bill Buxton, the developer of Maya and SketchbookPro who now serves as Principal Researcher at Microsoft, he observed that Bruce’s way of working involved the formulation of Renaissance Teams. “You can work create a Renaissance Team to behave like a Renaissance person,” Bruce explains.  “And that’s the underlying concept here… none of us can really master interactivity, architecture, new materials, the science of communication, all of that.  We can’t master that individually, but we can master that as a group.”

We know that the design process is essentially a collaborative process.  And this 15th principle explains why we want to work in Studio Teams that include as many disciplines as possible — whatever it takes to master our complex new reality. We want to give our process the kind of collaborative engine it needs to keep running at full speed, because that’s the pace of innovation in the world around us.

Trade shows used to involve a straightforward parade of attendees who moved through an exhibit space and perhaps engaged in a sales pitch. Today, the live experiences we create have evolved to include a physical interaction with the environment that’s augmented by a layer of digital, virtual engagements.   Data helps us understand the dynamic. Strategy helps us apply the data on a personal level. Synthesis of these new disciplines is the key to success. That means that to design this new medium of live experience, we must assemble teams that reflect that same vital complexity — informed by diverse perspectives.

“If I just have exhibit designers or architects designing the visit, they don’t necessarily think in terms of time. They think in terms of space, so they’re designing it spatially,” Bruce says. “But if you ask a movie maker to do that same thing, they’re going to do it as a series of storyboards. They’re going to design it from the perspective of time. So, they’re going to bring a time-based medium to the solution. And if you ask a digital person, they’re going to bring a kind of reach into content — a way of accessing knowledge — as the principle way of looking at it….  And so, designing the team is really the first part of the design.”

What kind of people do we want to include on our Renaissance teams? Bruce put together this list of seven essential qualifications for Renaissance Team membership:

  1. Expertise – each person must have deep knowledge in the field they represent.
  2. Curiosity – a Renaissance Team player WANTS to know about other things.
  3. Empathy – they must know how to listen, be respectful of other people, and have the ability and willingness to imagine other experiences and perspectives.
  4. Confidence – each member of the team must be willing to lead. Depending on the solution the team designs, it may make more sense for one expert to lead it into execution (i.e., the digital expert, or the data guy, or the film producer).
  5. Humility – each member of the team must be willing to follow. Don’t assume everyone has this skill.
  6. Independence – each expert must have a mind and voice of their own and the ability to offer an outlier’s perspective, even a critical one.
  7. Courage – members must be willing to share imaginative, even crazy ideas and trust the team and the iterative design process.

This approach is essential to the design-thinking approach we have adopted at Freeman. Having all the disciplines represented on a team at the outset changes the dynamic. Instead of simply embellishing existing ideas, we have the opportunity to bring our customers completely different, new thinking.

This kind of innovation is only possible when we diversify the talent, experience and expertise of the group. When we get in the habit of working in Renaissance Teams, it’s amazing what we can do. It may not result in a new Mona Lisa or Sistine Chapel. But you can bet it will be wicked cool.

When Change Feels Stable

#14 Design the New Normal

This is an ongoing series, based on conversations with Bruce Mau, to help people working in the brand-experience medium embrace and apply the 24 Design Principles. I believe that spending time with these interrelated, non-linear habits of thinking can help us realize better outcomes — at work, in our personal lives, and in the world at large.

Most people I know consider themselves to be rational human beings who make their most important decisions based on objective information, weighing the pros and cons, and then making their move.  For better or worse, this is a myth. If people were really all that rational, we wouldn’t engage in all those behaviors that we know are unhealthy (smoking? overeating?), our wardrobes would consist of strictly practical garments (jewelry? neckties?), and we would probably live in a different house (easier to maintain, cheaper to heat and cool).  The truth is, we are not the reason-based animals we think we are.

Bruce Mau invokes the lessons of neuroscience: “… the way that we make decisions and conduct ourselves is mostly not governed by the region of the brain that is responsible for reason. In other words, most of our behavior is governed by the reptilian brain that looks for cues in the environment on how to behave…. Most people make decisions based on emotion, not reason. What really happens is that you have inputs that will trigger behavior.”

In short, we tend to do what other people are doing.  We tend to dress alike. We adopt trendy brands. If we see a mass of people screaming and running away from something, we’re likely to join them. If a fire alarm goes off and everyone ignores it, we assume it’s not a real threat. Our brains have developed to take our cues from the group — it actually overrides our own individual will.

What does this mean to those of us designing brand experiences? Everything. When Bruce encourages us to “Design the New Normal” he’s applying what we’ve learned about neuroscience.

It means, if we’re smart, we’ll design our shows, conferences and exhibitions in a way that doesn’t scare our audiences and constituencies but engages them emotionally. Once again, scientific research points the way. Bruce references the work of Professor Paul Dolan — best-selling author and an internationally renowned expert in behavioral science. Prof. Dolan brings new meaning to the term, “SNAP decision,” which becomes an acronym for Salience, Norms, Affects and Primes.

Here’s what that might look like if we’re designing an innovative new customer experience:

  • Salience: We make sure our content is relevant and that people care about it. That means they have to notice it and make a decision to engage with it. Think: the Madonna Curve.
  • Norms: Since we tend to do what other people do, if we want audiences to adopt a certain behavior, we need to make it feel normal. The easiest way to do this is to demonstrate it. That’s why our live events are so powerful – we can make the most radical innovations seem normal (i.e., not scary) by showing other people using them.
  • Affects: Emotions outweigh logic almost every time. We can tell people the scientific facts behind our agricultural breakthrough, or we can show them how it saved a farm family in Burkina Faso from starvation.
  • Prime: Our lizard brain is searching for signals in the environment. We can “prime the pump” — nudge them in the direction we want or reinforce the desired behavior— by placing cues in the environment. Think about Disney – they’ve designed “the happiest place on earth” so that people don’t seem to mind standing in line for a majority of the day. They have redesigned the norm to make standing in line acceptable.

Buckminster Fuller said, ‘I can’t change mankind, it’s too difficult, but I can redesign the environment in a way that encourages the right behavior.’ That’s the secret to this design principle. In fact, it’s the secret to everything we do when we create a live brand experience. But as Bruce reminds us, not everyone who likes to hear about radical change wants to experience it.  We need to bring innovations into our design in a way that doesn’t scare away our customers or their audiences. We need to make the innovation feel normal. When we use proven templates and methodologies that drive innovation, like our Learning Cycle, those things help mitigate the fear factor.

“If we want to change the whole enterprise – the whole industry – we can’t just do avant-garde things,” Bruce says. “They want predictability, they want results that they can count on, and we want to produce that. So, designing for the norm is really important, understanding that what we’re really doing is slowly shifting them to a new place.”

When we embrace the idea of designing the new normal, and combine this concept with all of the other design principles – such as Break Through the Noise and Compete with Beauty — we can design events that are worth attending, and worth attending every year, because we’ve kept them relevant, engaging and inspirational. And we’ve designed them so that the only thing people are afraid of is missing out.

When continuous change and unrelenting innovation feel normal, we’re doing something right.

Help People Hear You

#13 Break Through the Noise

This is an ongoing series, based on conversations with Bruce Mau, to help people working in the brand-experience medium embrace and apply the 24 Design Principles. I believe that spending time with these interrelated, non-linear habits of thinking can help us realize better outcomes — at work, in our personal lives, and in the world at large.

Imagine you’re having a conversation while waiting to cross a busy, noisy city street. There’s construction nearby, so you shout to be heard over the jackhammer. As your friend strains to hear, you raise your voice louder and louder. Suddenly, the jackhammer stops, and everyone within a 50-foot radius turns to stare as you scream at your friend.  It’s embarrassing. But as marketers, it’s what we are all trying to do — we’re trying to be heard above the hubbub.

The thirteenth design principle is super-relevant to our industry. When everyone is trying to break through the noise in the marketplace (or high-tech expo hall) we each raise our voices and the general clamor just grows in volume.  No one really cuts through. This situation, which literally happens all the time, is also an apt metaphor for the exponential growth of media outlets — cable, network and streaming television, publications, social media outlets, online programing, email and texts —bombarding us with messages every minute of the day on the myriad devices we can’t seem to put down. We are living in the nosiest time in history — constantly deluged with more information than we can possibly sort through — to the point that it’s hard to hear any single message clearly.

Bruce Mau’s Massive Change Network probed the problem of getting drowned out in this hubbub and learned something every marketer should take to heart.

“What we discovered is that when you are in the noise, and you are trying to put your message out, there’s a linear relationship between work and impact. Between the signal you put out, and the money that you spend to put it out. If you want a certain kind of impact, let’s say that you want one unit of impact in that noisy environment, then you have to do one unit of work to get that,” Bruce explains. “Whereas … when you get above the hubbub, there’s a non-linear relationship between the investment and the impact. As you get above the noise level, the impact accelerates, so that every dollar you spend above that level gets increasing impact. That is a profound difference.”

What can we do to propel our brands or our specific messages above the hubbub? Bruce notes that most of the time, we simply aren’t investing enough in any single message to make a difference. But what choice to we have? We have limited time, people and budgets, and there is so much we want to accomplish.

It feels counterintuitive, but a better approach is to start by doing fewer things, not more. It’s not hard to understand what happens with most trade shows that have a long history of success.  We have new ideas, but don’t want to fix something that isn’t broken. So, we push the same-as-last-year button and then add a bunch of great new ideas into the mix. The problem is, when we crowd our event space with too many messages, we are creating competition for our own ideas. We are adding noise without adding meaning. Bruce recommends two techniques we can use to break through the noise:  editing and alignment. Get rid of some items. Consolidate where it makes sense. Instead of setting off a bunch of fire-crackers everywhere, all at once, we need to put our resources into a single rocket ship that can punch through the noise barrier.

“We just have a lot of inertia in the industry and in these shows,” Bruce notes, “and we never subject them to a real, critical, creative process, to say, ‘is this the best use of resources?’”

I’m an advocate of relentless prioritization. If we are doing our homework as design thinkers, we should start off every opportunity session by asking “what should we stop doing this year, so that we can consolidate our investment where it really matters?” This is surprisingly easy — most of us can point to some aspect of the show or even a specific exhibit that doesn’t further our most important objectives. Imagine what could be done if we cut 75% of our messages and put all that resource behind the things that really mattered — and represented them using the latest technology paired with the most compelling, beautifully rendered graphics.

Ironically, we often hope to get the most bang for the buck by surrounding our audience with a variety of media and messages, when this is actually a waste of valuable resources. And not just our own resources. When we fail to cut through the hubbub – when we add to the hubbub – we are wasting the most precious resource of all, which is the time and mindshare of exhibitors and attendees.

The trap we can fall into is trying to parse through good ideas vs. bad ideas. The truth is, they might ALL be good ideas. But they can’t all be equal. They can’t all be as relevant to your audience and as vital to your mission.  That’s one of the things that makes design thinking and our use of the Learning Cycle so effective — it forces us to define what beautiful looks like and helps us focus our resources to get there.

Bruce sums it up this way, “If we believe in the show, and if we believe in our ideas, we should make sure the way that we do it reflects our commitment.” What brand experience are you designing next? What should stop doing now, so you can do something else better? Consolidate, thrift and align your efforts, and see what happens when you break through the noise.

Mastering the Algorithm of Sameness and Difference

#12 Design Your Own Madonna Curve

This is an ongoing series, based on conversations with Bruce Mau, to help people working in the brand-experience medium embrace and apply the 24 Design Principles. I believe that spending time with these interrelated, non-linear habits of thinking can help us realize better outcomes — at work, in our personal lives, and in the world at large.

Have you ever wondered why, when you’re at a restaurant where the TV is on, you can’t resist the urge to glance over every few minutes? Even when it’s a sport you don’t follow, you keep checking it out. Bruce Mau explains that our brains are hardwired to do this.

“When our neurosystem evolved, it evolved in a context where, if you could see change in the landscape, you survived. If you couldn’t see the change, you were eaten … the lion or tiger got you. And so, we evolved a hyper-vigilant awareness for change.”

This also means that if something doesn’t change over time, we simply stop seeing it. In Bruce’s analogy, our ancestors learned to ignore the baobab trees and look for what was behind them. The lesson to marketers, then, is that to stay relevant —to attract attention — a brand must continuously be in motion; it must refresh itself. Automobile manufacturers got this idea early on by inventing the concept of model years. We are primed to expect new vehicles every year, which are revealed at elaborate auto shows, in cities across the world, in ways that recapture our imagination.

The person who best exemplifies a mastery of this concept is Madonna. She had the uncanny ability to recognize the shift in attention — the point when her command of the public interest had peaked and was just starting to decline. “And when that happened,” Bruce says, “… she’d disappear for 6 or 8 weeks, and she’d re-emerge with a really new image. And it’s important to see that it’s not just a variation on a theme. One minute she’s a cowgirl and the next she has metal breasts…. It’s not a different cowgirl outfit. There’s an actual change. You know it’s still Madonna, but you’re captured by it. It inspires you. It makes you talk about her.” Madonna embraced controversy. She was on hundreds of magazine covers with as many different looks.

As brand stewards, we can apply this strategy to continuously attract audiences, capture imaginations and inspire innovation. But, if we serve up the same content that’s available everywhere else, if we don’t change up our format or offer something exciting and fresh, our brand will become irrelevant. If we don’t design our own Madonna Curve, people will turn elsewhere for information, connection and inspiration.

For those of us creating brand experiences at annual conferences, trade shows and expositions, this can be especially tricky, because we risk becoming “invisible” to specific groups without realizing it. Are we failing to refresh our appeal to younger audiences? Or conversely, have we fallen off the radar of what should be “loyal” participants because we have underserved them in pursuit of some other group? It seems the bigger the tent gets, the easier it is for someone to get lost or left behind.

Consider this example: A trade show catering to manufacturers of musical instruments expands to include amplifiers and mixing boards and other electronics. The show has reinvented itself, but over time, it no longer serves the people making acoustic guitars, pianos and band instruments — which was its original mission. The show organizers can decide to exclude the electronica, but unless they design their own Madonna Curve strategy, they still face obsolescence. And if the group promoting electronic gear for the music industry joins a larger trade organization, they will still need a strategy to refresh their public image or they will succumb to a similar fate. Irrelevance begins the death spiral. The time to relaunch is when you’re still near the top.

If your brand dominates its market today, great. What’s your next move? If your growth plan is just to keep watering the baobab trees, it’s already too late. Your audience is focused on the tiger crouching behind those trees… and they are scanning the horizon for whatever is coming next.

You need to be what’s next.

Learning the language of beauty helps us find it

#11 Compete with Beauty

This is an ongoing series, based on conversations with Bruce Mau, to help people working in the brand-experience medium embrace and apply the 24 Design Principles. I believe that spending time with these interrelated, non-linear habits of thinking can help us realize better outcomes — at work, in our personal lives, and in the world at large.

Those of us in the business of creating live brand experiences all appreciate the importance of connecting visually — graphically — with our audiences.  From directional wayfinding to vast interactive exhibits, this is what we do. But even in our industry, efficiency tends to dominate our priorities. Take CES. We have only a few days to build what is essentially a small city, and then we dismantle it in even less time. The work is so challenging, that success means getting everything where it needs to be, when it needs to be there. One of the most beautiful things about it is that the miracle happens year after year, just as planned.

Even so, as design thinkers, we are all called upon to raise the bar — to push our designs to a place where both visual aesthetics and functionality are elevated. With the 11th Design Principle, Bruce Mau challenges us to compete with beauty. “It’s not just, ‘I love beauty, and I’ve dedicated my life to beauty,’ … it’s more than a passion, it’s more than my profession,” Bruce says. “It’s got to be a competitive idea.”

It’s easier to grasp this notion when we look beyond our own industry. Steve Jobs took a technically revolutionary phone and made it beautiful to look at, to hold and to use. Elon Musk could have put his innovative technology in a knock-off van body and people still would have been impressed. But instead, he elected to capture people’s imagination with Tesla’s beauty. Bruce explains that this is what all winning brands do: “They go beyond the engineering and actual functionality to integrate the experience of beauty into the product and delivery…. Elon Musk made the coolest car on the planet that was also the fastest. And that combination put Tesla into a class of its own. He launched the brand instantaneously at the top.”

Where does that leave aspiring design thinkers who want to elevate our brand experiences by integrating beauty, but who struggle to articulate our concepts? How can those of us who aren’t actual designers convey our idea of “beautiful” to the long-suffering art directors, designers, builders and creative people trying to help us make it real?

Bruce has been on the receiving end of that frustration and has some advice we can all use to think about beauty. By considering the ten distinct dimensions of design, we can better articulate what beautiful looks like. Try using this vocabulary: Color, Contrast, Proportion, Shape, Material, Texture, Typography, Time, Image, and Content. Think about each separately; whenever you evaluate a design, look at it through each distinct lens.

For example, Bruce suggests that the dimension most relevant to our business is contrast. “Every client that I’ve ever worked for wants to be in the foreground against a noisy background,” he says. “Our work is to help pull them into the foreground, so people see them, and not just the noise behind them. And that is essentially contrast.” Clearly, if we’re doing what everyone else is doing, we’re not going to stand out. We need to think about our design in terms of what’s around it – the relationship to the background and to the audience — and include an element of contrast that will pull it to the foreground.

Color, proportion, texture and the other dimensions of design can be used to create contrast. And that’s why beauty is essential to what we’re doing. It sets us apart in the marketplace; it gives us a competitive edge.

At Freeman, everything we’re doing points in the direction of helping our customers compete by integrating beauty into the design. Our new FuzionSM event technology integration platform is all about making data beautiful. It offers an elegant solution for working seamlessly with a variety of digital products – connecting data points from across the event ecosystem – to help event planners formulate effective, data-driven strategies. Beautiful! And we will soon be launching a new exhibit system, Flex by Freeman, that allows us to radically upgrade the beauty of any show, while introducing a new level of efficiency in material application and speed of installation.

These two products would never have been created if our customers didn’t articulate a need. They would not be as elegant — as beautiful — if some design-thinker hadn’t pushed for that. Enlightened by the concept of competing with beauty, and empowered by the language of design dimension, how will you approach your next opportunity? When you sketch out your ideas — and when you provide feedback during the build – don’t forget to use your words. All ten of them.

When Promoting from within is Wrong



Bringing in “outside” talent means management is investing in you

As someone who grew up in Indiana, I’m still a die-hard Colts fan. If it’s clear that my team needs a new wide receiver, I want the club to invest in the best player available. When they do, I’m pumped; I feel that the Colt’s management has placed a bet in my favor. Conversely, when they ignore the problem, shuffle players around or try to make due with last year’s sixth-round draft pick, I feel cheated.

I believe most fans feel this way. Whether we are cheering for Manchester United, the Mercedes Formula 1 race team, or the Victorian Roller Derby League Queen Bees, we have equity in “our” team and we expect management to invest in a way that builds toward a championship.

I wonder why we don’t feel the same way about our place of employment; I wonder why we don’t demand that management invest in the top picks. Throughout my career, I’ve listened to people express dismay whenever a position isn’t filled from within the company ranks. Even when the job demanded some pretty esoteric credentials — players not readily available within the team — there were still people who had hurt feelings or who felt indignant at being passed over. But in almost every case, these people had consistently been promoted, given raises, given better titles, and shown plenty of love.

So, what is it about “going outside” that raises people’s ire? I think there are two factors at play here.

First, everyone likes to see loyalty and dedication rewarded. At good companies, it is rewarded. Consistently. Reaching outside for a high-ranking, highly qualified professional isn’t a reflection on the good people already in place, who have been promoted and will continue to be promoted. More likely, it’s an indication that the company is experiencing quick growth in a rapidly changing environment. It means that management wants to diversify the leadership team and bring in someone with a unique skill set. (Even though it is easier and less expensive to fill the job from within.) In this situation, everyone should hope that the company invests in the best player possible, because that will directly impact their retirement plan, 401K, job security, and future career opportunities.

Second, I wonder if it’s simply a case where bringing in a new person is more noticeable than an internal promotion, and that provokes resentment. Even when there are 40 internal promotions for every single person brought from the outside, it’s the outside talent we focus on. Maybe it’s just that when a colleague gets a promotion, we assume they were in line for the job and we don’t begrudge them getting it. But if it goes to anyone “outside” the firm, we all imagine the job could have been ours.

Freeman is a perfect example of a company that is rapidly expanding into new markets, repositioning our services, and growing internationally, all while trying to manage for extreme market volatility. We owe it to the organization to invest in top-pick talent who will complement our leadership team by bringing greater diversity in skills, backgrounds, perspectives, and business experiences. I hope our people see this for what it is, a vote of confidence that the job they are doing merits the best team of leaders available.

Whether it’s in the sports arena or business field, top-ranked teams remain on top by investing in their players – all of their players – to amplify the capability and equity of the entire team. When that happens, it’s something we should all cheer for.

Designers Live at the Intersection of Science and Art

#10 Be Whole Brain Creative; It’s a Skill and a Talent

This is an ongoing series, based on conversations with Bruce Mau, to help people working in the brand-experience medium embrace and apply the 24 Design Principles. I believe that spending time with these interrelated, non-linear habits of thinking can help us realize better outcomes — at work, in our personal lives, and in the world at large.

Pop psychology would have us think of ourselves as either right-brain-dominant people (creative/intuitive) or left-brain-dominant (logical/analytical). Bruce Mau’s tenth design principle reminds us that we are sentient human beings who can shape our own destiny. The ability to use both sides of our brain is not just a talent we are born with, but a skill that can be developed. As with most skills, this comes down to practice. If you’re a designer – or aspire to be a design thinker – approaching problems with your whole brain is a prerequisite.

“Designers must have the ability to work on both sides,” Bruce says. “They start with the qualitative and scientific, to understand the problem…. then imagine new things that may not exist in the data…. It’s counting the dots, then connecting the dots.”

We can create brand experiences that are technically excellent, with flawless logistics, but if the results don’t touch people, we’ve failed. It’s that synthesis of art and science — in solutions that appeal to us with their beauty and aesthetic insight — that inspire an emotional response, change behaviors, and create lasting impressions.

“That’s the underlying logic behind the concept of working in studio teams,” Bruce adds. When the group is inclusive of all the disciplines, with people from delivery, sales, strategy, creative and digital, then you’re getting a whole-brain approach with fully synthesized solutions. And along the way, individual members form the habit of exercising both sides of their brains. As Bruce says, “developing that elasticity of mind has to be part of what we’re developing all the time.”

There’s a classic ‘50s-era design publication called “Transformation: Arts, Communication, Environment” that Bruce admires. The editor, artist Harry Holtzman, wrote, “Art, science, technology are interacting components of the total human enterprise… but today they are too often treated as if they were cultural isolates and mutually antagonistic.” We have allowed these to be ripped apart, to develop in isolation, with their own languages, jargon, rules of operation and ways of incentivizing people. The tenth design principle seeks a return to synthesis.

Ironically, when we consider the people and companies who are successful at creating real value today, they are delivering at the intersection of art and science: Steve Jobs; Elon Musk; Walt Disney Company’s Pixar. In fact, there’s a reason we hear that Disney employs “Imagineers” to design its theme parks — the name implies that both imagination and engineering skills are required.

In 1958, when Walt Disney approached a transportation company to engineer the first monorail for Disneyland, they told him it couldn’t be done – at least, not in his short timeframe. So, Disney turned to one of his favorite Imagineers, Bob Gurr. He didn’t worry about what it would take to put a train in the air, but focused instead on how to make the experience of zooming through Tomorrowland fun, safe and memorable.  In the process, he imagined a new application for existing truck parts. The Mark I ALWEG Monorail train was installed in time for the rededication of Tomorrowland in 1959.

Today, we are always being asked to do the impossible. By embracing each challenge from a whole-brain approach, we may be able to redefine the problem so that the solution becomes not only possible but practical. When we think like designers – when we work within the Art + Science formula – we build an incubator for success. Wouldn’t you rather work there?

Converting Your Outputs to Inputs

#9 Design Your Own Economy

This is an ongoing series, based on conversations with Bruce Mau, to help people working in the brand-experience medium embrace and apply the 24 Design Principles. I believe that spending time with these interrelated, non-linear habits of thinking can help us realize better outcomes — at work, in our personal lives, and in the world at large.

One way to think about design is to think in terms of inputs and outputs. If I input a certain amount of time, skill, raw materials and labor into a project, I can expect a certain output.  That output is the discreet thing I set out to create, along with whatever waste or by-product is left over when I’m finished.  Of course, in the traditional economic model (referenced in an earlier blog), people externalize the waste material and don’t consider it part of the process. We find it easier to ignore things like emissions, tainted water, dead bees and landfills when we write our balance sheet. But of course, these things have a cost — ranging from polluted air, increasing health costs, diminished food supplies and, in general, the cost of wasting resources that could be used more productively. Waste makes for poor economics.

That’s why Bruce Mau urges us to design our own economy — by flipping the old formula around.  If we consider that everything has value and cost, it informs the design process and forces us to start thinking from a more holistic perspective. “The new way of thinking in design is to think of an output as an input. If in the process of solving a problem, I create a waste product to my solution, that’s an output,” Bruce explains. “So instead of thinking about it as a discreet, separate thing, you really expand the brief and try to understand the problem in the greatest complexity.”

By way of example, Bruce points to Gunter Pauli, author of “The Blue Economy,” and his work with an urban beer brewery. The beer-making part of the business was going great, but the cost of hauling away the waste was eating their profits. Then they reconsidered the output as an input, and were able to design a more holistic process. They used some of the by-product to establish a bakery and the rest to create a substrate for growing shitake mushrooms. Then, with what was left after the mushrooms did their thing, they created a worm farm. These three new businesses account for a third of the brewery’s income and are the most profitable part of their designed economy — because the inputs are free.

Another great illustration involves Segway inventor Dean Kamen, who rethought the economy of pure drinking water.  He wanted a way to generate electricity off the grid, using available bio-mass as fuel, to help people create water purification systems in remote areas.  His Slingshot system, based on a Sterling Engine design, can be fueled by whatever biomass the local population has in surplus (dung, dried grass, anything that burns). This economy is based on converting outputs to inputs – using waste fuel and tainted water (even sewage or seawater) — to create a new output: enough purified water to meet the needs of about 300 people per year of operation.

“That’s really the new way of thinking,” Bruce says. “It means we have to approach the problem differently and see it as a complex equation … and design that economic solution. And when we do, there’s a big upside, because we can capture wealth that’s being thrown away.”

When we think about trade shows and expos — when we consider the economy of our industry — our efforts to reduce, reuse, and recycle make so much sense. We have learned to do this with aluminum MIS materials. And going forward, we will improve our designs to be thinner, lighter, stronger and more beautiful. Ultimately, everything new we design could come from a transformed “output.” This is the approach design-thinkers embrace. And very soon, it will be the only approach acceptable in a world increasingly driven toward sustainable solutions.

The next time you walk into a branded experience, try thinking about the outputs as inputs. Who knows where that new economy could lead? Cost savings? A new revenue stream? More engaged consumers? Bruce and I would love to hear your ideas.

Seeing is Believing; Experiencing is Remembering

#8 Design the Invisible.

This is an ongoing series, based on conversations with Bruce Mau, to help people working in the brand-experience medium embrace and apply the 24 Design Principles. I believe that spending time with these interrelated, non-linear habits of thinking can help us realize better outcomes — at work, in our personal lives, and in the world at large.

One of the common misconceptions we learn to overcome when we embrace design thinking is that “design” is restricted to the creation of a visual object or work of art, crafted by a single, discreet individual. Bruce Mau reminds us that design is often team-based and has more to do with designing the systems you don’t see.

Moreover, Bruce describes the ability to design the invisible as “a totally liberating experience. So much of design is really bracketed by what we see…. In some ways, the highest order design is what you don’t see….  When you get in your car, you don’t want to know how it works… you want the experience … The Holy Grail of design is to be behind the scenes — under the surface.”

Ironically, the most elegant designs are those we don’t even notice.

It’s gratifying to consider that this is what Freeman has long been known for. We were doing design thinking before we knew what it was. When I watch our team at CES planning everything from load-in to load-out — storing the crates in a certain order, thinking through every aspect of risk management, considering every logistical detail — this is the essence of what design means. Our success at CES is the result of hundreds of thousands of decisions that remain invisible — decisions that allow a vast and complex show to happen right on schedule.

Plans for any big brand experience call for incredibly robust design. And the proof of success is that the design remains unnoticed. To quote Bruce in the book “Massive Change,” “For most of us, design is invisible. Until it fails.” Think about that the next time your paycheck is magically deposited into your bank account, and be grateful for the invisible payroll design that makes it happen seamlessly.

The notion of designing the invisible may have been around a while, but it was championed by the 20th Century artist Marcel Duchamp, who wanted to release himself from the “tyranny of the eye.” Duchamp said, “What art is, in reality, is this missing link, not the links which exist. It’s not what you see that is art; art is the gap.”

Bruce explains how this notion of exploring a creative practice unlimited by what we see gets at the heart of designing experiences for all five senses.  “We can think of the whole experience as a design project. It’s not limited by the visual. And there are even things you are not aware of that are part of the design. All those systems are essential to our modern practice.”

What are the implications for those of us committed to designing the future of brand experience?  An article in the Harvard Business Review cites research by the American Society of Association Executives pointing to declining membership across the board. The trends explored in the article underscore an opportunity to help our association clients become more relevant.  It’s evident that many of the content and networking opportunities that used to be enjoyed as proprietary are now easily delivered online through streaming video, social networks, etc.  And millennials who attend an event are looking for a different experience than the associations have traditionally offered.

So, the question we must ask ourselves as design thinkers is, how do we make the live branded experience the lynch-pin of the relationship? How do we leverage our expertise, our technology, our digital assets and data, to create experiences that simply can’t be held online? Many associations provide education and certification. How can we make this more meaningful at a live event than they could get online? How do we deploy the whole bandwidth of live experience to make participation in the live experience irreplaceable?  Why would we design anything less?

The answer isn’t a new logo or new projection device. It’s not a thing. It’s a process. A system. A template. The answer is an invisible design structure that elevates everything so well… no one knows it’s there. But the experience itself is unforgettable.

Big Brands Require Big Returns

What associations need to do to stay relevant

Every now and then I read an article that sends a shiver down my spine. That’s what happened when a colleague sent me a recent article in Politico magazine about how huge corporations are bailing out of an industry association — their industry’s most powerful lobbying group in Washington. While this isn’t a Freeman client, we’d be foolish to not understand the implications to the work we do on behalf of many trade associations. In this case, some of the dissatisfaction has been caused by policy disagreements between the industry association members — which has them lining up on different sides of legislative issues. Even more troubling is that some of the industry’s giants longer see the association membership as a good value; they feel there are more effective places to spend their marketing/influence dollars.

All of us in the brand experience channel would do well to take heed from the lessons surfaced in this article. Corporate CMOs have little tolerance for budget items that don’t deliver ROI. We need to think strategically about what brand experiences can offer and ensure that everything we do adds value in a unique way. And we need to demonstrate that value.

Here are a few insights from the article that speak to the important work we do:

  • As data gets better — as it is more keenly analyzed and sharply focused — it heightens transparency. This is awesome if we learn from and apply the data. But it also can expose flaws, weaknesses and complacency.
  • The failure to remain relevant brings a death spiral. Experiential events must answer to the rigors of any solid marketing plan; we must ensure that we are continuously working to reflect input from our clients’ end-users.
  • Traditional models have shifted and legacy brands are competing with upstarts — the disruptors who run lean and won’t pay for what they perceive as bloated or outmoded thinking. These established brands are taking a cue from the disruptors.
  • We need to proactively respond to splintering within the associations we represent.  What are we doing to reflect the interests of all association members? If reconciliation is not possible, where are the grounds for compromise, so that all are served?

As stewards of the brand experience, we can initiate the conversation with our clients and with other growth officers regarding the potential of face-to-face engagements to do more than “sell.” We can show them how meaningful experiences have the power to evolve brands, to build relationships, and to inspire action. But we can’t wait too long. The best time to bolster a business relationship is months before a disruption occurs. Next best is today.